m_ott’s avatarm_ott’s Twitter Archive—№ 19,674

    1. …in reply to @heydonworks
      heydonworks clagnut Yes! That’s true for many of us who are building their designs – often directly in the browser – based on relative units using the advantages of Flexbox, Grid, et al. But the vast majority of designers and devs out there are working with designs created in Figma, XD, or Sketch.
  1. …in reply to @m_ott
    heydonworks clagnut Those tools are all still using the good old pixel and designers are often basing their design on multiples of 10. So for them, there *is* a need to convert from pixels to rems (or percentages and viewport units), if they want to provide scalable typography and layouts.
    1. …in reply to @m_ott
      heydonworks clagnut And although I wish every dev would see the benefits of working in the “materially honest” way, for larger teams it might feel like the more efficient route to rely on a seemingly (!) less complex logic. And then, using the 62.5% trick seems reasonable.
      1. …in reply to @m_ott
        heydonworks clagnut What I am trying to say is that for many people, the “new”, intrinsic way of building for the Web sounds like complicated, overly intellectual stuff that one can’t afford if they’re building a solid corporate website or design system and not a fancy one-pager or side project.
        1. …in reply to @m_ott
          heydonworks clagnut If we want to win people over, maybe we should talk more about the general approach of how we build for the Web today and the advantages of working this way instead of declaring one technique outdated without real evidence that it is technically wrong or that it creates real harm
          1. …in reply to @m_ott
            heydonworks clagnut (And I know that I am writing this to the wrong person because you and Andy have done so, so much to show people what’s possible today with Every Layout. 💙🤗)